PERSONAL
PERSONAL
PERSONAL
PERSONAL
PERSONAL
M4A1
This weapon is one of the many that I have created for "The STARGATE Mod". It has a foregrip, a mounted flashlight and a detachable silencer. In the mod it serves as a mid-range combat weapon.



G3 SG1
This weapon is one of the many that I have created for "The STARGATE Mod". It features a big magazine and scope. It obviously is used for far range combat.



M9A3
This weapon is one of the many that I have created for "The STARGATE Mod". It's part of the default equipment of the Tau'ri and a good use if your main weapon runs out of ammunition.



P90
This weapon is one of the many that I have created for "The STARGATE Mod". It's an SMG with a high rate of fire and a save bet for close combat.



M9 Phrobis III
This weapon is one of the many that I have created for "The STARGATE Mod". It's part of the default equipment of the Tau'ri.


N-Lightning
Who am I?
Hey!
My name is Dennis and I'm a passionate, self-taught, 3D | Technical - Artist.
Growing up with games like Half-Life and Garry's Mod, I quickly became an active member of the modding community.
Ever since, I have put a lot of attention into game-development,
initially starting out with level-design in the Source-Engine using the "Hammer-Editor",
then Lua-Scripting for Garry's Mod and finally 3D Modelling.
After my apprenticeship as a "IT System Electronics Technician" at Deutsche Telekom AG, I thought about turning my hobby into a job.
Today I'm a Game Design student at HTW Berlin (University of Applied Sciences),
where I've been given the ability to further expand my skill set by learning to programm games using C#, working with game-engines such as Unity and Unreal Engine, as well as exploring new techniques like Augmented-Reality.
I'm having a lot of fun getting to know new people, learning new things and sharing my knowledge.
I hope you enjoy my portfolio!
Dennis
Feel free to contact me: *mail removed*
Experience
Skills
3D Modelling
- Highpoly/Lowpoly
- UV-Unwrapping
- Texturebaking
- Sculpting
Scripting/Programming
- Maxscript
- zScript
- C#
- HTML/CSS/Javascript
Texturing
- Procedural
- Photosourcing
Tools
3D
- 3Ds Max
- zBrush
- xNormal
- Marmoset Toolbag
2D
- Photoshop
- Substance Designer
- Quixel Suite
Engines
3D
- Source Engine
- Unreal Engine 4
- Unity 4